Difference between revisions of "SetUnconscious"
Converted to function template - elaborated on resurrecting potential
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==' | {{Function | ||
|CSWikiPage = SetUnconscious | |||
|origin = GECK1 | |||
|summary = Turns an actor's conscious behaviour on or off. Actors that are unconscious will not use AI behaviour and will not play idle sounds. When an unconscious actor is activated, a message stating that the actor is unconscious will appear. | |||
|referenceType = Actor | |||
|arguments = {{FunctionArgument | |||
|Name = UnconsciousFlag | |||
|Type = int}} | |||
|example = Protectron01REF.SetUnconscious 1 | |||
Protectron01REF will be set to be unconscious | |||
}} | |||
==Notes== | |||
*Using this on dead actors will cause them to be resurrected, but will not cause them to play a "get up" animation. As with [[ResurrectActor]], this can cause various animation problems if not called in the same frame as the actor's death. | |||
== | ==See Also== | ||
*[[GetUnconscious]] | |||
*[[ResurrectActor]] | |||
[[ | |||
[[Category:Functions]] | [[Category:Functions]] |