RestoreActorValue

DescriptionEdit

RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.

SyntaxEdit

[ActorREF.]RestoreActorValue ActorValue value
   or
[ActorREF.]RestoreAV ActorValue value

ExamplesEdit

BuddyRef.RestoreActorValue Health 20

If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.

NotesEdit

  • Function also accepts floating point numbers.


See AlsoEdit

Stats List
DamageActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
ModActorValue
SetActorValue

ReferenceEdit

None provided.