HasVariable
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns true (1) if the specified object's script has a variable of the specified name. Works for any scriptable object for all variable types. Added by NVSE V4.1.
Syntax
(bool) ref.HasVariable VarName:string Parent:Object
Example
ref rActor if rActor.HasVariable "Waiting" ; Set or get it, etc endif ; Alternatively, (or required if rActor holds a base form): if HasVariable "Waiting", rActor
See Also
- ShowVars / Con_ShowVars to print all variables and values to the console
- GetVariable (to retrieve the actual value of a numeric variable)
- GetRefVariable (as above for ref variables)
- GetArrayVariable (and for arrays)
- SetVariable (Added by NVSE 4.5.6)
- SetRefVariable (Aded by NVSE 4.5.6)
- Associating data with a reference