GetKnockedState
Syntax:
[ActorID.]GetKnockedState
Returns actor's current knocked state:
- 0 = normal
- 1 = knocked out
- 2 = knocked down
"Knocked out" includes: 1) unconscious essential actor, 2) paralyzed actor, and 3) negative fatigue knockout.
NotesEdit
- This function will return 0 if called on actors knocked down by PushActorAway command.
- If an essential actor is knocked out before recovering from PushActorAway then GetKnockedState will act as though they are still being affected by PushActorAway and will return 0.