GetIsAlignment
DescriptionEdit
GetIsAlignment tests if a selected actor has a specified alignment (Good, Evil, Neutral). The function returns a 1 if the alignment matches and returns 0 if it does not.
SyntaxEdit
[ActorRef.]GetIsAlignment alignment
ExamplesEdit
FlashRef.GetIsAlignment Neutral
Returns a 1, because Flash has a neutral alignment.
NotesEdit
- Valid alignment values are:
- VeryGood
- Good
- Neutral
- Evil
- VeryEvil