Combat Tab
Combat Tab TopicsEdit
Below are the default topics that are automatically used by the game. New topics can be added on this tab, but they will only be used if specifically called by scripts or with links to other topics.
Name | Description | Timers |
---|---|---|
AcceptYield | Said when the NPC accept a yield. | |
Assault | Said when the NPC is first attacked (assaulted). | |
Attack | Said when an NPC begins an attack. | Per actor timer. A random value between fCombatDialogueAttackMinElapsedTime and fCombatDialogueAttackMaxElapsedTime is chosen and they will not say another Attack/PowerAttack dialogue until the timer expires. |
AvoidThreat | Said when an NPC begins avoiding a threat. Examples: "Look out!", "It's going to blow!" | Per combat group timer. A random value between fCombatDialogueAvoidThreatMinElapsedTime and fCombatDialogueAvoidThreatMaxElapsedTime is chosen and no one in the group will say an AvoidThreat dialogue until the timer expires. |
Death | Said when an NPC dies. Example: "My boy... take care of... my boy..." | Always plays |
FireExplosive | Said when an NPC throws a grenade or fires an explosive. | |
Flee | Played when an NPC begins to flee | Always plays |
GuardTrespass | Said when issuing a warning, either from a Guard package, Aggro Radius behavior, or when the player is trespassing. | |
Hit | Said when an NPC is hit. | No timer. Hit sounds play if the damageĀ % is greater than fCombatSpeakHitThreshold or if a random number between 0 and 1 is less than fCombatSpeakHitChance. |
Murder | Said by an NPC if he witnesses a murder. | |
Pickpocket | Said by an NPC if he notices you picking his pocket | |
PowerAttack | Said when an NPC begins a power attack | Same as Attack |
Steal | Said by an NPC if he notices you stealing | |
Yield |