PlaceLeveledActorAtMe

Revision as of 18:47, 16 December 2008 by imported>Golfman560 (→‎Examples: Wrong number)

Description

PlaceLeveledActorAtMe places a leveled actor in the world, with the same parameters that are allowed in placing a leveled actor in the editor.

Syntax

[RefID.]PlaceLeveledActorAtMe ActorBaseID, LevelMod (optional), EncounterZoneID (optional)


Examples

markerref.PlaceLeveledActorAtMe LvlRaider 2

A raider is placed at the marker's location, set to Hard difficulty .

Notes

  • LevelMod values correspond to the Level Modifier dropdown on a leveled actor reference:
    • 0 = Easy
    • 1 = Medium
    • 2 = Hard
    • 3 = Boss
    • 4 = None
  • LevelMod defaults to 4 ("None").
  • If not specified, the Encounter Zone will default to whatever encounter zone the actor is being created in.

See Also

PlaceAtMe