GetSelf

Revision as of 17:29, 17 February 2010 by imported>Cipscis (Further testing of GetSelf reveals that it returns 0 when called on references saved in the save game (i.e. those with formIDs starting with "ff"). Thanks to HugePinball for pointing this out.)
< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetSelf.

A function included in the GECK version 1.1.0.36.

Description

Returns the RefID of the calling reference. GetSelf is only useful when this information is accessed externally, or when the scripted reference's RefID needs to be passed as a parameter to a function like PushActorAway

Syntax

GetSelf 

Or:

this

Example

ref rSelf
set rSelf to GetSelf
player.PushActorAway rSelf 5

Notes

  • Because reference functions can be called on the scripted reference implicitly by omitting explicit reference syntax, the following code structure should never be used:
    ref rSelf
    set rSelf to GetSelf
    rSelf.ReferenceFunction

    Instead, just use code like this:

    ReferenceFunction
  • GetSelf will return 0 if called on a reference that has been created dynamically (for example, created via PlaceAtMe, or dropped from an inventory into the game world).