GetRadiationLevel

Revision as of 11:54, 29 January 2012 by imported>Ladez (Added returntype.)

Description

GetRadiationLevel returns the radiation level in the specified actor's current environment.

Syntax

(float) [ActorRef.]GetRadiationLevel

Examples

if player.GetRadiationLevel == 100

Condition is true if the player is currently in an area with a radiation level of 100.

Notes

  • The radiation level is directly proportional to your rads/sec meter. So a radiation level of 3 would give you 3 rads/sec.
  • To get the current radiation value of an actor use GetAV radiationrads.