GetHitLocation
Revision as of 09:54, 29 June 2010 by imported>Talkie Toaster
DescriptionEdit
GetHitLocation Returns the hit location (of the most recent hit?).
SyntaxEdit
[ActorREF.]GetHitLocation
ExamplesEdit
if BuddyRef.GetHitLocation == 0
This would determine if Buddy got hit in the torso.
NotesEdit
- This information is not available in the OnHit and OnHitWith script blocks, unlike GetLastHitCritical.
- The body locations and corresponding numbers are:
-
Body Part Return Value None -1 Torso 0 Head 1 1 Head 2 2 Left Arm 1 3 Left Arm 2 4 Right Arm 1 5 Right Arm 2 6 Left Leg 1 7 Left Leg 2 8 Left Leg 3 9 Right Leg 1 10 Right Leg 2 11 Right Leg 3 12 Brain 13 Hand or Weapon 14
- GetHitLocation won't work if used in a weapon's Object Effect, but will work if used in the weapon's Crit Effect.
- GetHitLocation will only return the correct value in a GameMode block in the frame that the reference is killed.
Human Body PartsEdit
The body parts of a typical human actor are 0 (Torso), 1 (Head 1), 3 (Left Arm 1), 5 (Right Arm 1), 7 (Left Leg 1), and 10 (Right Leg 1). This information is defined in the DefaultBodyPartData BodyPartData object.
See AlsoEdit
ReferenceEdit
None provided.