Editing MultiBounds

Revision as of 09:44, 25 September 2011 by imported>Truant (vandalism, spamming links; Undo revision 18679 by MHerzog45 (talk))
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Hot KeysEdit

TBD

How toEdit

 

Creating Cubic ActivatorsEdit

To create a cubic activator, select  , then click on either an object or landscape. Dragging the mouse will scale the box in the XY plane until the mouse button is released, at which point the box can be scaled along the Z axis. A further mouse click finalizes the box and opens a dialog in which the activator's properties can be determined.

Creating Cubic MultiBoundsEdit

Similarly to creating cubic activators, click   and draw a box.

Creating Spherical MultiBoundsEdit

  creates spherical multibounds and, with the exception of only supporting uniform scale and thus requiring only one mouse dragging operation, creating spheres is identical to creating boxes.

Creating Occlusion PlanesEdit

  again functions similarly to the cubic primitive creation buttons; the initial mouse dragging operation scales along the X axis.

Joining PlanesEdit

There are two ways in which occlusion planes can be joined. One occlusion plane can be spawned from another by grabbing the first plane's scale handle and holding down the 'alt' key while dragging. A second way is to use  , which joins selected occlusion planes at their nearest edges. This button can also be used to break the connection between two selected occlusion planes.

Creating RoomsEdit

To create rooms, click   and draw a box.

Creating PortalsEdit

Portals can only be created in "Portal Mode" and with a parent room selected. To enter "Portal Mode," click   or use keyboard shortcut ctrl-P. Then, click   and draw a plane.

Note that if you enter portal mode without a room selected, you can select portals (and only portals) but not create them.

Joining Portals to RoomsEdit

One of a portal's room links is established when it is created. The other can be dynamically set or unset. Selecting a portal and a second room and pressing   will establish a link between the two and align both properly with the portal's initial parent. After that, the portal can only be moved along the face separating the two rooms.

Selecting a single portal and pressing   will remove its second linked room.

See AlsoEdit