Cell Lighting

Revision as of 12:05, 25 October 2009 by imported>Truant (link)
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Cell Lighting TabEdit

  • Lighting Template
    • Template: Select from a predefined list of Lighting Templates. These can be edited under World/Lighting Templates.
    • Inherit: Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited.
  • Ambient: Select color of the ambient light.
  • Fog: Select the color of the fog.
    • Fog Near: Sets the distance at which the fog begins.
    • Fog Far: Sets the distance at which the fog reaches 100 percent.
    • Fog Power: Edits the fog's curve. A value of 1 is linear, less that one pushes the curve toward the near value, and a value above 1 pushes the curve toward the far value.
    • Clip Distance: Sets the distance of the clipping plane in an interior. Anything past this value will not be displayed.
  • Directional: Select color of directional light.
    • Rotation: Select the angle of the directional light.
    • Fade:
  • Behave Like Exterior: Check to make a "fake exterior", with no landscape but sky and weather.
    • Climate: Select the climate for a "fake exterior" interior cell.