Cell Lighting
Revision as of 12:05, 25 October 2009 by imported>Truant (link)
Cell Lighting TabEdit
- Lighting Template
- Template: Select from a predefined list of Lighting Templates. These can be edited under World/Lighting Templates.
- Inherit: Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited.
- Ambient: Select color of the ambient light.
- Fog: Select the color of the fog.
- Fog Near: Sets the distance at which the fog begins.
- Fog Far: Sets the distance at which the fog reaches 100 percent.
- Fog Power: Edits the fog's curve. A value of 1 is linear, less that one pushes the curve toward the near value, and a value above 1 pushes the curve toward the far value.
- Clip Distance: Sets the distance of the clipping plane in an interior. Anything past this value will not be displayed.
- Directional: Select color of directional light.
- Rotation: Select the angle of the directional light.
- Fade:
- Behave Like Exterior: Check to make a "fake exterior", with no landscape but sky and weather.
- Climate: Select the climate for a "fake exterior" interior cell.