AddPrimitive

Revision as of 05:51, 14 June 2015 by imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Creates and attaches a geometric primitive to the calling reference, with the specified shape and dimensions. Th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Creates and attaches a geometric primitive to the calling reference, with the specified shape and dimensions.

This function will only work on:

1. Activator-type objects - in which case the primitive will function as a cubic/spherical activator (trigger) - or

2. A CollisionMarker - in which case the primitive will function as a collision plane/box/sphere.

Syntax

(success:0/1) reference.AddPrimitive shapeType:int{1-3} boundX:float boundY:float boundZ:float

Primitive Shape Types

1	Box
2	Sphere
3	Plane (collision only)

Example

activatorRef.AddPrimitive 1 300 500 200
set rMarker to PlaceAtMe CollisionMarker 1
rMarker.AddPrimitive 3 250 0 250

See Also