User Defined Function

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User defined functions (UDF) are added by NVSE V4. They must be saved as 'object' type scripts that must use the "Function" block type only. Although 'object' type, they must not be attached to any object and are instead called directly by script name from within other scripts, using the Call command.

UDFs may optionally return a single value of any type, using the SetFunctionValue command within them. They may optionally accept one or more arguments of any type, which are specified within curly braces:

Begin Function { arg1, arg2..}
    ; * body
End 

Example

scn fnShuffle

; *** This script accepts a list array and returns it in a shuffled order
; ***

; * vars
array_var aNew
int iKey
int iLast

; * args
array_var aList

Begin Function { aList }

    let aNew := Ar_Construct "array" ; * get a new empty list array

    while (Ar_Size aList) > 0        ; * while input array contains an element
        let iLast := Ar_Size aList   ; * get size of input array
        let iKey := Rand 0, iLast    ; * get random valid key for input array
        Ar_Append aNew, aList[iKey]  ; * append the random choice element to output array
        Ar_Erase aList, iKey         ; * erase that element from input array
    loop

    SetFunctionValue aNew            ; * return the shuffled array
    return

End

The above example shows a user defined function that accepts a list array and returns it in a shuffled order. This might be called in another script, like:

scn SomeOtherScript

array_var aBeatles

Begin GameMode ; * some block type

    let aBeatles := Ar_List JohnREF, PaulREF, GeorgeREF, RingoREF

    let aBeatles := Call fnShuffle aBeatles

    ; * The Beatles array is now in a shuffled order

End

Notes

  • UDFs may be used recursively by saving the script once first without the sub call.
  • This article is a simple overview, seek external documentation for further information.

See Also