SetWeaponFlags2

Revision as of 05:18, 18 February 2015 by imported>Odessa (clarified)
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< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Sets the second set of flags for a passed weapon or calling reference to the specified bitmask (int). Bitmasks should be built using SetBit / ClearBit.

Syntax

(none) reference.SetWeaponFlags2 FlagsBitMask:int Weapon:form

Example

int FlagsBitMask

SetWeaponFlags2 FlagsBitMask, WeapNV9mmPistol

Weapon Flags 2 Bit Fields

  • 0 (1) = player only
  • 1 (2) = NPCs use ammo
  • 2 (4) = no jam after reload
  • 3 (8) = override action points
  • 4 (16) = minor crime
  • 5 (32) = range fixed
  • 6 (64) = not used in normal combat
  • 7 (128) = override damage to weapon mult
  • 8 (256) = don't use third-person IS animations
  • 9 (512) = short burst
  • 10 (1024) = rumble alternate
  • 11 (2048) = long burst

See Also