SetActorFullName

Revision as of 16:04, 6 April 2009 by imported>BonzoFSP (Indicate that the title, not the text, of the message is used.)

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes

  • SetActorFullName can also be used on a talking activator.