PlaceLeveledActorAtMe
Revision as of 18:47, 16 December 2008 by imported>Golfman560 (→Examples: Wrong number)
Description
PlaceLeveledActorAtMe places a leveled actor in the world, with the same parameters that are allowed in placing a leveled actor in the editor.
Syntax
[RefID.]PlaceLeveledActorAtMe ActorBaseID, LevelMod (optional), EncounterZoneID (optional)
Examples
markerref.PlaceLeveledActorAtMe LvlRaider 2
A raider is placed at the marker's location, set to Hard difficulty .
Notes
- LevelMod values correspond to the Level Modifier dropdown on a leveled actor reference:
- 0 = Easy
- 1 = Medium
- 2 = Hard
- 3 = Boss
- 4 = None
- LevelMod defaults to 4 ("None").
- If not specified, the Encounter Zone will default to whatever encounter zone the actor is being created in.