ImageSpace

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Revision as of 18:45, 18 October 2009 by imported>Truant (missing two fields)
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Overview

ImageSpace systems can configure the base display effects for a cell or worldspace. This would allow designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel. Some of the effects include blurring, coloring, and HDR/Bloom effects. The ImageSpace form can be opened from the World menu.

Data Fields

Imagespace Systems: Each system has a unique form editor ID. By right clicking in the window, you can add or duplicate a system.

HDR

Parameters for high dynamic range rendering. These values are for calculating RGB settings on the ImageSpace beyond the 255 maximum.

  • Eye Adapt Speed: Controls how quickly the adapted scene lum chases the actual lum. Between 0.0 and 1.0. Higher numbers give faster chasing.
    • 0.0 causes the adapted lum to always equal the actual lum.
    • 1.0 causes the adapted lum to never change.
  • Blur Radius:The amount of bloom. Integers only. Cannot be turned off.
    • 1.0 Min blur.
    • 7.0 Max blur.
  • Blur Passes:
  • Emissive Mult: (non-imagespace) Multiplier applied to the emittance of an object.
  • Target LUM: Changing this just seems to break everything. I wouldn't touch it.
  • Upper LUM Clamp: Not used.
  • Bright Scale: Affects the brightness of the bloom.
  • Bright Clamp: The clamp for which lum levels bloom.
  • LUM Ramp No Tex: (non-imagespace) Used by the sky shader.
  • LUM Ramp Min: Not used.
  • LUM Ramp Max: Not used.
  • Sunlight Dimmer: (non-imagespace) Scale the sunlight
  • Grass Dimmer: (non-imagespace) Scale the grass brightness
  • Tree Dimmer: (non-imagespace) Scale the tree brightness (unused?)
  • Skin Dimmer:

Bloom

Parameters for bloom shader effect.

  • Blur Radius:
  • Alpha Mult Interior:
  • Alpha Mult Exterior:

Get Hit

These are holdover settings from TESIV. They govern the ImageSpace effects for getting hit.

  • Blur Radius:
  • Damping Constant:
  • Blur Damping Constant:

Night Eye

These are holdover settings from TESIV. They govern the ImageSpace effects for the Night Eye spell.

  • Tint Color:
  • Brightness:

Cinematic

Enables tint, brightness, saturation, and/or contrast modifiers.

  • Tint:
    • R/G/B: Overlays the corresponding color. Strength is from 0 to 255
    • Value: The alpha(opacity) of the colors overlayed. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color.
  • Brightness: Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness.
  • Saturation: Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white).
  • Contrast:
    • Value:
    • Avg LUM Value: Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly.

See Also