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GECK Commands

From the Fallout3 GECK Wiki
Revision as of 11:49, 23 March 2009 by imported>PoHa! (→‎Object Controls: - added more hotkeys)
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Object Controls

Z = Hold this key down and drag an object along the Z axis (up/down) to move it.
X = Hold this key down and drag an object along the X axis (left/right) to move it.
Y = Hold this key down and drag an object along the Y axis (forward/back) to move it.
Right click and hold an object to rotate it. Holding one of the keys above will rotate it on that axis alone.
CTRL+D = Press this combination when an object is selected to duplicate it.
CTRL + C = Copy the selected object(s) to the clipboard
CTRL + X = Cut (Delete from the render window) the selected object(s) to the clipboard
CTRL + P = Paste the object(s) from the clipboard
Shift + P = Paste in place the object(s) from the clipboard
S = Hold this key down and click and drag to scale an object. Also works to scale the radius of lights.
F = With an object selected, this will make it fall until it collides with another object.
G = This will nudge the object(s) upward (z axis)
Q = Toggles Reference Snap on/off
CTRL + Q = Toggles Angle Snap on/off
SHIFT + Q = Hold to Select a reference to confine Angle Snap/Reference Snap to. This is useful when you want to place snap-able objects at weird angles/positions.
1 = Hide the selected object(s); this 'grays' them out, and makes working around them much easier

Camera Controls

T = press this key when selecting an object, moving you to a birds-eye view of the object. C = press this key when selecting an object to move between various pre-set (Front, Left, Top) views.