fWeaponConditionRateOfFireXX

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Revision as of 19:48, 15 December 2008 by imported>SnakeChomp (fWeaponConditionRateOfFire1-10)
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< [[::Settings|Settings]]
fWeaponConditionRateOfFireXX
Group Description These settings control how the condition of your weapon impacts its rate of fire. The value is a multiplier which is combined with the "Attack Shots/sec" value that is calculated on the "Art and Sound" tab of the Weapon Form in the GECK. A value of 1 will not change the value, a value of 2 will double the rate of fire, a value of .5 will reduce the rate of fire by half, and etc.

There are 10 game settings. The game setting that is used in the attack speed calculation depends on the condition of your weapon.

Note: these settings do not effect melee weapons.
fWeaponConditionRateOfFire1
Default 0.82
Description The rate of fire multiplier while weapon condition is between 0% and 10%
fWeaponConditionRateOfFire2
Default 0.84
Description The rate of fire multiplier while weapon condition is between 10% and 20%.
fWeaponConditionRateOfFire3
Default 0.86
Description The rate of fire multiplier while weapon condition is between 20% and 30%.
fWeaponConditionRateOfFire4
Default 0.88
Description The rate of fire multiplier while weapon condition is between 30% and 40%.
fWeaponConditionRateOfFire5
Default 0.9
Description The rate of fire multiplier while weapon condition is between 40% and 50%.
fWeaponConditionRateOfFire6
Default 0.92
Description The rate of fire multiplier while weapon condition is between 50% and 60%.
fWeaponConditionRateOfFire7
Default 0.94
Description The rate of fire multiplier while weapon condition is between 60% and 70%.
fWeaponConditionRateOfFire8
Default 0.96
Description The rate of fire multiplier while weapon condition is between 70% and 80%.
fWeaponConditionRateOfFire9
Default 0.98
Description The rate of fire multiplier while weapon condition is between 80% and 90%.
fWeaponConditionRateOfFire10
Default 1
Description The rate of fire multiplier while weapon condition is between 90% and 100%.