Derived Skill Settings
Revision as of 18:52, 10 January 2009 by imported>SnakeChomp (iLevelUpSkillPointsBase and iLevelUpSkillPointsInterval (may move to new page later))
< [[::Settings|Settings]]
These settings are used when calculating certain actor values, such as your characters melee weapon skill value.
Setting | Default | Description |
fAVDSkillPrimaryBonusMult | 2.0 | For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much. |
fAVDSkillLuckBonusMult | 0.5 | For each point of Luck, all Skills are increased by this much. |
fAVDSkillSKILLNAMEBase | 2.0 | The base value of the SKILLNAME skill is set to this. |
fAVDTagSkillBonus | 15 | This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. |
iSkillPointsTagSkillMult | 1 | Tagged skills gain this many skill points per point spent on them when leveling up. |
iLevelUpSkillPointsBase | 10 | The base number of skill points available during level up before intelligence and perk bonuses |
iLevelUpSkillPointsInterval | 1 | This value is multiplied with the player's intelligence value to determine the number of bonus skill points gained from intelligence when leveling. Note: The player's intelligence value is decreased by 1 before being multiplied by this value. |