BodyPartData

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Revision as of 15:04, 24 November 2008 by imported>Bnesmith
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BodyPartData Dialog

Body parts are identified in the GECK under Actors/BodyPartData. Right click on an empty slot in the Editor ID list and select New from the menu to display the BodyPartData window.

  • ID: Object form ID. A unique name to identify the object form.
  • Skeleton Model: Name file for the model whose parts are descibed by this object.
  • Part Data: Right-click or double-click an existing item in this window to bring up the BodyPart window.
    • Part Name: Display name of the part.
    • Part Type: The assigned type of body part.
    • Node Name: The specific bone (node) that the body part is attached to.
    • VATS Target: The bone (node) that is used by VATS to identify this part.
    • Damage Mult: The damage multiplier used for damage done to this body part.
    • Health Percent: The percentage of the actor's total health that is assigned to this body part.
    • Hit Chance: The base percentage change to hit this body part target in VATS.
    • Actor Value: The actor value that will be affected when this body part is reduced to zero.
    • Flags: Mark body part as severable or explosive, enable headtracking, etc.