Talk:World LOD
AutoWater generation error
"you will get in some cases big surface holes in the Water-LOD and it's not easy to fix them"
I am having problems with : AutoWater generation error in cell (...) (Whatever I am building or not the World LOD, in fact)
Let's create a (totally new) worldspace, with water custom data (and waterLOD enabled - or not !) ...Everything is working fine as long as we have only a few cells of created landscapes (Logically, everything else in the worldspace remains waters)
But, soon the AutoWater generation error occurs while using Landscape Editing Category:Landscape or Heightmap Editing to make the landscape bigger...
- ...Sometimes it happens while :
- Still shaping the terrain (Most often while shaping a far-from-camera cell, in the render view)
- Saving the .Esp file (After any shaping without errors at this time)
- Testing the world in game (No error messages, but auto-water generated cells aren't be rendered as these should be: Landscapes are above waters, where it should'nt or, even worst, there is no water-rendering at all while the water is although here)
- PlaceableWater used in the worldspace, or in any other outside worldspaces with auto-generated waters will provoke a lot of errors.
Note: All of these tests have been made with clean backups each time. I searched a lot any work-around to prevent this to happen, or at least to fix it once happenned, but I did find nothing yet... Then, I searched everywhere for peoples having the same issue, but without success. Any help would be appreciated, THX. --dZastreux 13:37, 20 March 2009 (UTC)
LOD generation deleting landscapes
ATTENTION!!! LOD creation may simply delete your landscapes for no appearent reason... Jaysus 15:11, 2 June 2009 (UTC)