TextureSet
Revision as of 14:49, 22 October 2009 by imported>Zumbs (elaborated on how to use a texture set)
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A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.
TextureSet Dialog
- ID: Unique identifier for Texture Set in editor.
- Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
- Has specular light:
- Decal Data: