SetActorFullName
Revision as of 18:19, 19 December 2008 by imported>Quetzilla (function uses MessageID not string literal)
Syntax:
SetActorFullName MessageID
Example:
SetActorFullName NamedActorHarold
Changes the actor's name (display name) to the text of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Notes
- SetActorFullName can also be used on a talking activator.