GetCombatTarget
Revision as of 11:37, 12 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Syntax:
[ActorID.]GetCombatTarget
Returns the calling actor's current combat target.
Notes
- In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.