GetActorBaseFlagsHigh
Revision as of 21:46, 5 March 2017 by imported>DoctaSax (additions, streamlining)
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns the high base flags of the specified actor or calling reference as a bitmask (int).
Syntax
(int) reference.GetActorBaseFlagsHigh NPC:BaseForm
Example
int FlagsBitMask set FlagsBitMash to GetActorBaseFlagsHigh SomeNPC
Actor Base Flags High
- 0 (1) = unknown (NPCs), No Right Arm (creatures)
- 1 (2) = unknown (NPCs), No Left Arm (creatures)
- 2 (4) = unknown (NPCs), No Combat In Water (creatures)
- 3 (8) = unknown (NPCs), No Shadow (creatures)
- 4 (16) = no VATS melee (NPCs & creatures)
- 5 (32) = unknown (NPCs), Allow PC dialogue (creatures)
- 6 (64) = Can Be All Races (NPCs), Can't Open Doors (creatures)
- 7 (128) = Auto-Calc Services (NPCs), Immobile (creatures)
- 8 (256) = unknown (NPCs), Tilt Front/Back (creatures)
- 9 (512) = unknown (NPCs), Tilt Left/Right (creatures)
- 10 (1024) = no knockdowns (NPCs & creatures)
- 11 (2048) = not pushable (NPCs & creatures)
- 12 (4096) = unknown (NPCs), Allow Pickpocket (creatures)
- 13 (8192) = unknown (NPCs), Is Ghost (creatures)
- 14 (16384) = no rotate to head track (NPCs & creatures)
- 15 (32768) = unknown (NPCs), Invulnerable (creatures)