CreateDetectionEvent
Revision as of 18:24, 12 December 2008 by imported>Quetzilla (super useful function noted)
Description
CreateDetectionEvent manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
Syntax
[LocationREF].CreateDetectionEvent [OwnerRef] [SoundLevel] [EventType]
Parameters
- OwnerRef = Any actor reference.
- SoundLevel = 0-100, with 100 being the loudest.
- EventType = EventTypeID (optional).
- 0 = Bullet
- 1 = Beam
- 2 = Explosion
- 3 = Generic
Examples
- None at this time
Notes
- None at this time