Combat Tab

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Revision as of 05:12, 6 January 2009 by imported>Micas
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Combat Tab Topics

Below are the default topics that are automatically used by the game. New topics can be added on this tab, but they will only be used if specifically called by scripts or with links to other topics.

Name Description Timers
AcceptYield Said when the NPC accept a yield.
Assault Said when the NPC is first attacked (assaulted).
Attack Said when an NPC begins an attack. Per actor timer. A random value between fCombatDialogueAttackMinElapsedTime and fCombatDialogueAttackMaxElapsedTime is chosen and they will not say another Attack/PowerAttack dialogue until the timer expires.
AvoidThreat Said when an NPC begins avoiding a threat. Examples: "Look out!", "It's going to blow!" Per combat group timer. A random value between fCombatDialogueAvoidThreatMinElapsedTime and fCombatDialogueAvoidThreatMaxElapsedTime is chosen and no one in the group will say an AvoidThreat dialogue until the timer expires.
Death Said when an NPC dies. Example: "My boy... take care of... my boy..." Always plays
FireExplosive Said when an NPC throws a grenade or fires an explosive.
Flee Played when an NPC begins to flee Always plays
GuardTrespass Said when issuing a warning, either from a Guard package, Aggro Radius behavior, or when the player is trespassing.
Hit Said when an NPC is hit. No timer. Hit sounds play if the damage % is greater than fCombatSpeakHitThreshold or if a random number between 0 and 1 is less than fCombatSpeakHitChance.
Murder Said by an NPC if he witnesses a murder.
Pickpocket Said by an NPC if he notices you picking his pocket
PowerAttack Said when an NPC begins a power attack Same as Attack
Steal Said by an NPC if he notices you stealing
Yield