UseWeapon (Function)

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Revision as of 02:49, 10 April 2014 by imported>Th1nk (Th1nk moved page Nuke grenade (boom) to UseWeapon (Function) over redirect: Undoing Vandal Move.)
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Syntax

[ActorREF.]UseWeapon WeapontoUse WhereToStand Target NumberOfShots/Hits [CrouchToReload] [HoldFire] [AlwaysHit] [DoNoDamage] [TargetShouldBeHere] 

Description

UseWeapon Has an actor use its weapon. It is called on a Reference and takes a whopping nine parameters, though the last five are optional:

  • the weapon
  • where to stand
  • the target
  • how many times to use the weapon
  • whether to crouch when reloading [optional, default is true]
  • whether to hold fire when blocked [optional, default is true]
  • whether to automagically hit the target [for scripted forced kills; optional, default is false]
  • whether to prevent all damage [for scripted protracted fake combat; otpional, default is false]
  • where the target needs to stand [optional, default/NULL means "anywhere"]

Examples

BuddyRef.UseWeapon  Pistol12  BuddyRef  HollyRef  5  0 0 0 0 XMarkerRef047

So Buddy would draw his pistol (or grab one if one was nearby), and from his own current location he would fire at HollyRef five times -- but only while she is near XMarkerRef047.

Notes

See Also

Reference

Initiate Reddin likely calls this command at least twice when firing her weapon unnecessarily during the trek to GNR.