SetProjectileFlag

From the Fallout3 GECK Wiki
Revision as of 12:59, 28 March 2015 by imported>Jazzisparis
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets a projectile's flag value (determined by flagID).

Syntax

[help]
(flagValue:0/1) SetProjectileFlag projectile:ref flagID:int{0-11} newValue:0/1

Projectile Flag IDs

0	Hitscan
1	Explosion
2	Alt. Trigger
3	Muzzle Flash
5	Can Be Disabled
6	Can Be Picked
7	Supersonic
8	Crit. Effect: Pins Limbs
9	Pass Through Small Transparent
10	Detonates
11	Rotation

Example

SetProjectileFlag 12GaSlugProjectile 7 1

See Also