SetActorFullName
Revision as of 19:11, 12 December 2008 by imported>Quetzilla
Syntax:
SetActorFullName "New Name"
Example:
SetActorFullName "My Favorite Horse"
Changes the actor's name (display name) to the specified text. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Notes
- SetActorFullName can also be used on a talking activator.