Difference between revisions of "OnHitWith"
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imported>Jokerine m (Better examples) |
imported>Jokerine m (typo'd) |
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end | end | ||
begin OnHitWith WeapPowerFist ''; | begin OnHitWith WeapPowerFist '';removes caps when the calling actor is hit'' | ||
Player.Removeitem Caps001 10 | Player.Removeitem Caps001 10 | ||
end | end |
Latest revision as of 14:52, 10 December 2015
Link to TES4 Construction Set Wiki: OnHitWith.
Description[edit | edit source]
This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run.
Syntax[edit | edit source]
Begin OnHitWith WeaponID
Examples[edit | edit source]
begin OnHitWith ;makes the calling actor play an animation, like the targets at the beginning of Fallout 3 if isAnimPlaying == 0 PlayGroup Forward 1 endif end
begin OnHitWith WeapPowerFist ;removes caps when the calling actor is hit Player.Removeitem Caps001 10 end
See Also[edit | edit source]
Notes[edit | edit source]
- Formlists may be passed as a parameter.