Difference between revisions of "OnHitWith"
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imported>Jokerine (Filled in missing info.) |
imported>Jokerine m (Better examples) |
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=='''Examples'''== | =='''Examples'''== | ||
begin OnHitWith | begin OnHitWith '';makes the calling actor play an animation, like the targets at the beginning of Fallout 3'' | ||
if isAnimPlaying == 0 | |||
PlayGroup Forward 1 | |||
endif | |||
end | |||
begin OnHitWith WeapPowerFist | begin OnHitWith WeapPowerFist '';gives the player caps when the calling actor is hit'' | ||
Player.Removeitem Caps001 10 | Player.Removeitem Caps001 10 | ||
end | end |
Revision as of 02:00, 4 October 2015
Link to TES4 Construction Set Wiki: OnHitWith.
Description
This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run.
Syntax
Begin OnHitWith WeaponID
Examples
begin OnHitWith ;makes the calling actor play an animation, like the targets at the beginning of Fallout 3 if isAnimPlaying == 0 PlayGroup Forward 1 endif end
begin OnHitWith WeapPowerFist ;gives the player caps when the calling actor is hit Player.Removeitem Caps001 10 end
See Also
Notes
- Formlists may be passed as a parameter.