Difference between revisions of "Message"

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(Added Icon description)
 
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==Fields==
==Fields==
*'''ID:''' The ID of the message.
*'''ID:''' The ID of the message.
*'''Icon:'''  
*'''Icon:''' The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
*'''Title:''' The title of the message.
*'''Title:''' The title of the message.
*'''Display Time:''' The number of seconds the message will be displayed.  Only applicable when the message box option is unchecked.
*'''Display Time:''' The number of seconds the message will be displayed.  Only applicable when the message box option is unchecked.

Latest revision as of 19:05, 18 November 2011

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Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.
The Message Properties

A Message can be displayed with the ShowMessage function.

Flags[edit | edit source]

  • Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Auto-display:

Fields[edit | edit source]

  • ID: The ID of the message.
  • Icon: The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
  • Title: The title of the message.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of tests that have to pass for the selected button to show.

See Also[edit | edit source]