Difference between revisions of "Message"

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imported>BonzoFSP
m (A minor re-wording of the message box flag.)
imported>Nyteschayde
Line 2: Line 2:
[[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function.
[[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function.
==Flags==
==Flags==
*'''Message Box:''' When checked the message is displayed as a dialog box that pauses the game and waits for a response.  Otherwise the message will be briefly displayed at the top left of the screen.
*'''Message Box:''' When checked the message is displayed as a dialog box that pauses the game and waits for a response.  Otherwise the message will be briefly displayed at the top left of the screen. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
*'''Auto-display:'''
*'''Auto-display:'''



Revision as of 03:54, 21 June 2010

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The Message Properties

A Message can be displayed with the ShowMessage function.

Flags

  • Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
  • Auto-display:

Fields

  • ID: The ID of the message.
  • Icon:
  • Title: The title of the message.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Message Text: The text displayed on the message.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of tests that have to pass for the selected button to show.

See Also