Difference between revisions of "GetSecondsPassed"
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Revision as of 11:55, 12 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns the number of real life seconds that have passed since this function was last called by the calling script.
Syntax
(seconds:float) GetSecondsPassed
Example
float timer begin gamemode if timer < 5 set timer to timer + GetSecondsPassed else ;5 seconds have passed, do something special set timer to 0 endif end
Notes
- SetGlobalTimeMultiplier will affect the return value of this function in the same way it affects the speed of the game.
- Each script has its own independent tracking of when GetSecondsPassed was last called.
- Calling this function multiple times in the same script in the same frame will return the same values for each call.
- This function is unreliable in a ScriptEffect during sleep/wait/fast travel. Use ScriptEffectElapsedSeconds instead.