Difference between revisions of "GetRefVariable"

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*[[GetArrayVariable]] (and for arrays)
*[[GetArrayVariable]] (and for arrays)
*[[HasVariable]] (to check if a variable exists at all)
*[[HasVariable]] (to check if a variable exists at all)
*[[ShowVars]] / [[Con_ShowVars]] (to print all variables/values to console)
*[[SetVariable]] (Added by NVSE 4.5.6)
*[[SetVariable]] (Added by NVSE 4.5.6)
*[[SetRefVariable]] (Aded by NVSE 4.5.6)
*[[SetRefVariable]] (Aded by NVSE 4.5.6)
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]
[[Category:Script Functions]]

Latest revision as of 11:49, 5 August 2014

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Returns the value of a 'ref' variable specified by name for the calling reference or specified scriptable object. Added by NVSE V4.1.

Syntax

[help]
(form) ref.GetRefVariable VarName:string Parent:Object

Example

ref rActor
ref rHome

let rHome := rActor.GetRefVariable "rHomeMarker"

; Alternatively, (or required if rActor holds a base form): 

let rHome := GetRefVariable "rHomeMarker", rActor

See Also