Difference between revisions of "GetPlayerControlsDisabled"

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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Player Functions (GECK 1.0)]]

Revision as of 11:53, 12 August 2009

Description

GetControlsDisabled returns true if the specified player controls are currently disabled.

Syntax

GetControlsDisabled MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)

Default (no parameters) is equivalent to:

GetControlsDisabled 1 1 1 1 1 1 1  ; Return true if any controls are currently disabled.

The function returns true if ANY of the specified controls are currently disabled (see examples).


Examples

GetControlsDisabled

Returns true if any of the player's controls are currently disabled.

GetControlsDisabled 0 1 0 0 0

Returns true if the player's Pip-Boy is currently disabled.

DisablePlayerControls 0 1 0 1 0  ; will disable pipboy and POV switch.

GetControlsDisabled 0 1 0 0 0    ; returns true 
GetControlsDisabled 0 0 0 1 0    ; returns true 
GetControlsDisabled 0 1 0 1 0    ; returns true 
GetControlsDisabled 1 1 1 1 1    ; returns true  
GetControlsDisabled 0 0 0 0 0    ; returns false
GetControlsDisabled 1 0 1 0 1    ; returns false


Notes

See Also

EnablePlayerControls
DisablePlayerControls