Difference between revisions of "GetDeadCount"
Jump to navigation
Jump to search
imported>PoHa! (Copied info, used the template (I think) for functions) |
imported>Yukichigai |
||
Line 17: | Line 17: | ||
*On a templated actor, GetDeadCount works only on the specified reference. | *On a templated actor, GetDeadCount works only on the specified reference. | ||
*Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | *Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | ||
*Resurrecting a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors. | |||
=='''See Also'''== | =='''See Also'''== |
Revision as of 22:51, 27 February 2012
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDeadCount.
A function included in the GECK version 1.1.0.36.
Description
Returns the total number of this creature/NPC type that have been killed.
Syntax
(number:int) GetDeadCount ActorID
Example
GetDead CrMolerat
Returns the amount of Molerats that are dead.
Notes
- On a templated actor, GetDeadCount works only on the specified reference.
- Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed.
- Resurrecting a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors.