Difference between revisions of "GetArmorDT"
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imported>Rlilewis (Created page with "{{Function |origin = NVSE |summary = Called on a reference, gets the damage threshold of the specified inventory item |name = GetArmorDT |returnType = int |referenceType ...") |
imported>Rlilewis m |
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|Type = ref | |Type = ref | ||
}} | }} | ||
|example = ref myREF<br>ref myArmor<br>short myArmorDT<br><br>begin ScriptEffectStart<br><br>set myRef to this<br>set myArmor to myRef.GetEquippedObject 2 ; Get armor equipped at upper body location<br><br>set myArmorDT to ( | |example = ref myREF<br>ref myArmor<br>short myArmorDT<br><br>begin ScriptEffectStart<br><br>set myRef to this<br>set myArmor to myRef.GetEquippedObject 2 ; Get armor equipped at upper body location<br><br>set myArmorDT to (myRef.GetArmorDT myArmor)<br><br>end | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* Armors in Fallout New Vegas primarily use Damage Threshold (GetArmorDT) unlike FO3 (GetArmorAR) | * Armors in Fallout New Vegas primarily use Damage Threshold (GetArmorDT) unlike FO3 (GetArmorAR) |
Revision as of 12:31, 29 March 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Called on a reference, gets the damage threshold of the specified inventory item
Syntax
(int) reference.GetArmorDT objectID:ref
Example
ref myREF
ref myArmor
short myArmorDT
begin ScriptEffectStart
set myRef to this
set myArmor to myRef.GetEquippedObject 2 ; Get armor equipped at upper body location
set myArmorDT to (myRef.GetArmorDT myArmor)
end
Notes
- Armors in Fallout New Vegas primarily use Damage Threshold (GetArmorDT) unlike FO3 (GetArmorAR)