Difference between revisions of "FMoveNoWeaponMult"

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imported>SnakeChomp
(Add possible workaround information)
imported>Quetzilla
(Redirecting to Movement Settings)
 
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{{Setting
#redirect [[Movement Settings]]
|Default    = 1.1
|Description = This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!
}}
 
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
 
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.

Latest revision as of 16:00, 20 December 2008

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