Difference between revisions of "FMoveNoWeaponMult"

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'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.

Revision as of 19:56, 18 December 2008

fMoveNoWeaponMult
Default value 1.1
Description This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.

A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.