Difference between revisions of "FMoveNoWeaponMult"

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imported>SnakeChomp
(New page: This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). '''Note:''' Changes to this value will not be...)
 
imported>SnakeChomp
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This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped).
This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped).


'''Note:''' Changes to this value will not be reflected until an actor re-evaluates its speed, ie by holstering or unholstering its weapon.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.


Default value: 1.1
Default value: 1.1

Revision as of 22:50, 13 December 2008

This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped).

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.

Default value: 1.1