Difference between revisions of "FAVDHealthEnduranceMult"
imported>Malaclypse (Created page with "Default = 20 A value used in the formula to determine the players begining health. Starting Health = (END*fAVDHealthEnduranceMult) + (10+((LVL-1)*fAVDHealthLevelMult)) + (90+...") |
imported>Malaclypse |
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Default = 20 | Default = 20 | ||
A value | A value which determines how much a players health increases per point of Endurance. | ||
At default, an endurance of 3 grants 60 health, endurance of 5 grants 100 health, endurance of 7 grants 140 health and so on. | |||
Starting Health = (END*fAVDHealthEnduranceMult) + (10+((LVL-1)*fAVDHealthLevelMult)) + (90+(fAVDHealthEnduranceMult*fAVDHealthEnduranceOffset) | Starting Health = (END*fAVDHealthEnduranceMult) + (10+((LVL-1)*fAVDHealthLevelMult)) + (90+(fAVDHealthEnduranceMult*fAVDHealthEnduranceOffset) |
Latest revision as of 00:17, 15 August 2011
Default = 20
A value which determines how much a players health increases per point of Endurance. At default, an endurance of 3 grants 60 health, endurance of 5 grants 100 health, endurance of 7 grants 140 health and so on.
Starting Health = (END*fAVDHealthEnduranceMult) + (10+((LVL-1)*fAVDHealthLevelMult)) + (90+(fAVDHealthEnduranceMult*fAVDHealthEnduranceOffset)
Example 1
Level=1 / Endurance=5 / fAVDHealthLevelMult=10(default) / fAVDHealthEnduranceMult=20(default) / fAVDHealthEnduranceOffset=0(default)
Starting Health = (5*20) + (10+((1-1)*10)) + (90+(20*0)) = 100+10+90 = 200
Example 2
Level=2 / Endurance=6 / fAVDHealthLevelMult=15 / fAVDHealthEnduranceMult=10 / fAVDHealthEnduranceOffset=2
Starting Health = (6*10) + (10+((2-1)*15)) + (90+(10*2)) = 60+25+110 = 195