Difference between revisions of "Derived Skill Settings"
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imported>Quetzilla (New page: {{SettingGroup |Description = These settings control the base value for each skill as listed by GetActorValueInfo |Setting1 = fAVDSkillPrimaryBonusMult |Setting1Def...) |
imported>SnakeChomp (Move fAVDTagSkillBonus documentation here) |
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Line 10: | Line 10: | ||
|Setting3Default = 2.0 (for all) | |Setting3Default = 2.0 (for all) | ||
|Setting3Description = The starting value of '''{SKILLNAME}''' is set to this. | |Setting3Description = The starting value of '''{SKILLNAME}''' is set to this. | ||
|Setting4 = fAVDTagSkillBonus | |||
|Setting4Default = 15 | |||
|Setting4Description = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. | |||
|}} | |}} |
Revision as of 23:20, 26 December 2008
< [[::Settings|Settings]]
derived Skill Settings | |
Group Description | These settings control the base value for each skill as listed by GetActorValueInfo |
fAVDSkillPrimaryBonusMult | |
Default | 2.0 |
Description | For each point in a SPECIAL Primary Statistic (other than Luck, the linked Skill is increased by this much. |
fAVDSkillPrimaryBonusMult | |
Default | 0.5 |
Description | For each point of Luck, the linked Skill is increased by this much. |
fAVDSkill{SKILLNAME}Base | |
Default | 2.0 (for all) |
Description | The starting value of {SKILLNAME} is set to this. |
fAVDTagSkillBonus | |
Default | 15 |
Description | This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. |