Difference between revisions of "Creating a New Base Object"
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imported>Haama (Oops, should be a noinclude) |
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There are 2 ways to create a new base object: | <noinclude>There are 2 ways to create a new base object: | ||
#New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa. | #New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa. | ||
#Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked. | #Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked. | ||
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{{:Object Window/Create Copy}} | {{:Object Window/Create Copy}} | ||
[[Category:Standardized Snippets]]</noinclude><includeonly>{{:Object Window/Create Copy}}</includeonly> |
Latest revision as of 14:32, 10 January 2009
There are 2 ways to create a new base object:
- New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa.
- Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked.
New object[edit | edit source]
- In the Object Window, select the type of object you want from the treed-list on the left (i.e., Activator, Spell, Key)
- Press Insert or right-click in the right window and select New
- Note that this object won't have a model or icon. You can set it manually, but this also requires copying the file from the .bsa file to the appropriate directory. It is much easier to create a copy of an item with the desired model and icon.
Copied object[edit | edit source]
Changing the EditorID will allow you to copy a base object
- Select the base object with the icon and model you would like your new base object to have
- You can check the icon and model by double-clicking the base object
- "Change" the EditorID of the base object
- Click the EditorID of the base object once to hightlight it, and then again to change it, then give it a new EditorID and press Enter
- You can also change it in the Edit menu
- Right-click on it and select edit or double-click it
- Once in the edit menu, change the EditorID and press OK
- You should see the dialogue
Create a new object? No will rename this object
- Select "Yes"
- If necessary, make any further changes to the new base object through the Edit Menu