Difference between revisions of "BodyPartData"
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imported>Syn23 (→BodyPartData Dialog: Marked as incomplete and made some changes.) |
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=='''BodyPartData Dialog'''== | =='''BodyPartData Dialog'''== | ||
Body parts are identified in | Body parts are identified in [[:Category:Actor Data|Actor Data]] -> Body Part Data. | ||
*'''ID:''' Object form ID. A unique name to identify the object form. | *'''ID:''' Object form ID. A unique name to identify the object form. | ||
*'''Skeleton Model:''' Name file for the model whose parts are descibed by this object. | *'''Skeleton Model:''' Name file for the model whose parts are descibed by this object. | ||
*'''Ragdoll Data:''' | |||
*'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window. | *'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window. | ||
**'''Part Name:''' Display name of the part. | **'''Part Name:''' Display name of the part. |
Revision as of 06:17, 21 March 2009
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
BodyPartData Dialog
Body parts are identified in Actor Data -> Body Part Data.
- ID: Object form ID. A unique name to identify the object form.
- Skeleton Model: Name file for the model whose parts are descibed by this object.
- Ragdoll Data:
- Part Data: Right-click or double-click an existing item in this window to bring up the BodyPart window.
- Part Name: Display name of the part.
- Part Type: The assigned type of body part.
- Node Name: The specific bone (node) that the body part is attached to.
- VATS Target: The bone (node) that is used by VATS to identify this part.
- Damage Mult: The damage multiplier used for damage done to this body part.
- Health Percent: The percentage of the actor's total health that is assigned to this body part.
- Hit Chance: The base percentage change to hit this body part target in VATS.
- Actor Value: The actor value that will be affected when this body part is reduced to zero.
- Flags: Mark body part as severable or explosive, enable headtracking, etc.