Difference between revisions of "AddScriptVariable"
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*The new variable has no explicit type, and can store either a numeric (float) value, or a reference. | *The new variable has no explicit type, and can store either a numeric (float) value, or a reference. | ||
*To retrieve/set the value of the new variable, use any of [[GetVariable]]/[[GetRefVariable]]/[[SetVariable]]/[[SetRefVariable]]. | *To retrieve/set the value of the new variable, use any of [[GetVariable]]/[[GetRefVariable]]/[[SetVariable]]/[[SetRefVariable]]. | ||
*The new variable | *The new variable is saved with the game. | ||
==See Also== | ==See Also== | ||
*[[ | *[[RemoveScriptVariable]] | ||
*[[HasVariableAdded]] | |||
*[[GetVariable]] | *[[GetVariable]] | ||
*[[GetRefVariable]] | *[[GetRefVariable]] |
Revision as of 15:17, 2 April 2015
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Adds a new variable to either an object script (when called by an object reference), or a quest script (when called on a quest).
Syntax
reference.AddScriptVariable varName:string quest:ref
Example
RaulRef.AddScriptVariable "NewVar"
AddScriptVariable "NewVar" VERNovac01
Notes
- The new variable has no explicit type, and can store either a numeric (float) value, or a reference.
- To retrieve/set the value of the new variable, use any of GetVariable/GetRefVariable/SetVariable/SetRefVariable.
- The new variable is saved with the game.