Difference between revisions of "AddPrimitive"
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imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Creates and attaches a geometric primitive to the calling reference, with the specified shape and dimensions. Th...") |
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==See Also== | ==See Also== | ||
[[Category: | [[Category:Functions (JIP)]] | ||
[[Category: | [[Category:Misc Reference Functions (JIP)]] |
Latest revision as of 01:58, 29 March 2017
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Creates and attaches a geometric primitive to the calling reference, with the specified shape and dimensions.
This function will only work on:
1. Activator-type objects - in which case the primitive will function as a cubic/spherical activator (trigger) - or
2. A CollisionMarker - in which case the primitive will function as a collision plane/box/sphere.
Syntax
(success:0/1) reference.AddPrimitive shapeType:int{1-3} boundX:float boundY:float boundZ:float
Primitive Shape Types
1 Box 2 Sphere 3 Plane (collision only)
Example
activatorRef.AddPrimitive 1 300 500 200
set rMarker to PlaceAtMe CollisionMarker 1 rMarker.AddPrimitive 3 250 0 250